Call of Cthulhu (PC) Review
It was a long time since the stars aligned like this. To say that Lovecraft's mythos should translate well into video games, but somehow never really does it right is an understatement. And yet it makes perfect sense as most such games want to put you head to head with things there is no way in hell a mere mortal human should even understand, much less take down.
Now that is not to say there have not been good or fun games with this theme. From the darkly funny and goofy Cthulhu Saves the World to the extremely tense, challenging, and (at least till the end) perfectly fitting the hopelessness of cosmic horror Call of Cthulhu: Dark Corners of the Earth, there is a lot of fun stuff in the genre. But its been over a decade since that last title, and nothing since has really captured the essence of these tales so well, at least that I've played... until now.
The 7th Guest: 25th Anniversary Edition (PC) Review
This is not the first time I have played this game. In fact this was one of my first "must have" games way back in the days of DOS. At the time, I had a current (for the time) 486 PC and it did not take long till I had fallen in love with what is arguably my first actual horror game. I did manage to finish it, loving every second (well, besides the infamous microscope puzzle). And back then, I considered it one hell of a gaming achievement.
But with the game down and done, there was little reason to ever return so much as keep the CD-ROM as a memory on my shelf. That is until April this year when this version dropped without warning on us all. The idea of getting a new version with "director's cut" material and a novelization of the story was too much for me to even consider resisting and I bought it day one. But now that I have the game, what makes this version so special? Well, after finishing it, I can't say a lot, unfortunately.
Extra Life 2019 Recap!
Another Extra Life Marathon completed and behind the Red Sector team, and another amazing time! To recap the absolute basics, as of the end of the marathon Extra-Life 2019 has raised almost $10,000,000 for the year ($9,663,137 to be exact), setting us up to once have another record breaking year! Our own records this year have also been effectively smashed as at $1,584.63, and neither is done yet, as Extra-Life will be taking donations right to the end of the year, so if you haven't gotten involved and helped these kids, there is still time! Our team's page is available by clicking the thermometer next to this post or click here! And thank you!
Furthermore, we have done all this so far despite the dickheads of the web rearing their heads again as there were SEVERAL DDOS attacks on the Extra-Life page throughout the marathon. For those who do not know, a DDOS attack is when someone overloards a server's ability to respond to users, disabling websites (and other applications) in the process. Yep! Assholes are assholes and cost the marathon time which could have brought in even more and yet we STILL did this well! Sometimes, the good guys really do win.
But on top of that, I'm sure you also want a recap of the big event this year as we at the Red Sector celebrated helping kids. Well, step on in.
Stygian: Reign of the Old Ones (PC) Review
What is with games that hold so much promise, then let you down so hard? This is another game I have to say did this to me. Last year I saw the demo out there while looking for things to make variety in the 100 Days of gaming. The restrictions the development team insisted on for anyone showing it off gave me second thoughts about playing it for everyone and in fact, I chose to do other games. This should have been a warning to me. But this year the full release came out, and the excitement of a good Lovecraft RPG got the better of me and I picked it up as my "this is for me" birthday gift. Well, let's just say I didn't pick a good one this year.
Danganronpa: Trigger Happy Havoc (PC) Review
Here is a title that has had my curiosity for a good long while. Originally I found out about it at a Gamestop where they had the PSVita version on the shelf. Max Powers pointed it out, but there was no way I was going to get a new portable just for this game. Still, the concept had my curiosity. So when I got to play the demo of game 3 during last year's 100 Days of Gaming for Extra Life I wasn't about to say no. And it didn't take long for that demo to impress me enough to pick up the first game and add it to my collection. Now, as we reach the credits, I am SO glad I did.
Extra Life Update
On Nov 2nd, gamers from around the world will begin what has become a decade long tradition: a 24-hour marathon where outside of food or bathroom, there are no breaks. Just keep playing! For those brave enough and in areas that use Daylight Savings, it's going to be 25 hours, another tradition!
But this also means we are starting to reach the wire as we are just a few scant weeks from the final month before the big event, and we need your help to make it an even bigger year then last. And I mean that for me, my team, and the entire event. We have huge shoes to fill since as noted at the beginning of the year, we managed to bring in over $1000 as a team to help sick kids, and over $13,000,000 as an event. As always www.extra-life.org will have counts going during the marathon itself and with your help we can break both records.
So far we have managed to bring $225 to the table, no small feat in it's own, but we are are far from hitting the records we did before. We want to break those. After all, we do this every year to help really sick kids and have some fun doing it. But as I said, we need your help to do so.
If you would like to help us, you can do so by either clicking the "Make a Donation" button on the thermometer icon or clicking "donate" on our team page. As always, Extra Life is run by the Children's Miracle Network and everything goes to the cause. So thank you in advance, and see you out in the games.
Crossing Souls (PC) Review
This game is a trap, and I fell for it. Last year when I was doing the 100 Days of Gaming, I set aside Fridays to play demos of games that looked interesting. At the time I got my first taste of this game... and after a meaty hour or so, I wanted more. Suffice it to say, it wound up in my collection and before too long, the dice selected it as my next game to play. I was excited. But sadly, this game is pretty front loaded, and by the time you reach the second half, you've pretty much had all the "good parts."
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