Yet another game I have been eagerly awaiting for some time has finally dropped on us. When I first heard of Among the Sleep, it was due to seeing it Steam’s Greenlight games, and listening to the studio making the game talk about it got my attention. However, it was upon seeing clips of the game in action that I figured this was going to be a winner. After all, who could make a game that could make something as simple as the family kitchen creepy as fuck? Someone who mastered lighting and made plates suddenly fall like something took a swipe to grab you and didn’t give a shit what was in the way, that’s who, and from that moment, I knew this game had potential.
Fast forward to a week ago when the game launched. Wanting to see if it still held that promise, I resisted the urge to watch a let’s play of the whole thing, but instead found one of the “alpha” build that was (and might still be) offered for free on the site’s kickstarter page. And man, this game even in an early build had the promise of scaring the FUCK out of the player. I bought it then and there.
So as soon as I finished with Wolfenstein, I loaded this one up and started playing. On the one hand, the game did NOT disappoint. It was every bit as disturbing as it promised. But on the other, it also did little else. It didn’t tell a story that had very much to it. It didn’t make me figure out anything at all. It didn’t even make me have to realize how to deal with the monster chasing me down the entire time. It made for a dipolar experience, that perhaps we should talk about. Step inside.