Wow, Ubisoft just can not catch a break, can they? Yesterday, reports were coming in to Ubisoft and Microsoft that Far Cry 4 was no longer available on Xbox LIVE as a download. Not only that, but anyone who had bought the game got a message asking if they own the game when they tried to run it. I can only imagine the frustration when a game you spent $60 on refuses to work anymore, and in fact behaves like you didn’t even buy it to begin with, but that is the issue they saw.
Less then a month ago, I wrote the first part of this article. Since writing that, we have seen such motives in action. The day after I wrote it, the #Gamergte movement pushed a developer through Greenlight because some assholes online decided her involvement with it meant her game should not be sold. If you read the comments on part 1, we had a troll show up who didn’t like being told that OR that he apparently cared enough to post 6 of the 9 comments on that very article. It was amusing, but the really good news is this developer got through Greenlight because people have had enough of the SJW “do as I say or you don’t get work” bullshit.
But sadly, a darker event has now also occurred. Do you remember the game Hatred? It was announced a few months ago, and if you need a reminder, you can watch the trailer here, courtesy of PC Games. Now that you know what the game is, did you know it was on greenlight? I say was because Valve took it down, which is where I have an issue.
Oh boy…where do I begin with this one. When I saw this game, it had my attention. I could not give one flying fuck about the awards I saw attached to it (which is a good thing considering recent events in the gaming world, it turns out), but the narrator, between his reactions to the player and the pure sarcasm that oozed out of his voice, I had to know more. So when the game went on a steam sale, I picked it up.
Having now had the time to play through this game and put down my mouse, I have to say, I’m glad I looked. This is not going to be a game for everyone, but I am going to do something I do not do for most other games I review. I am going show you a trailer… if it intrigues you, read on.
I have to be up front about this one. I remember when the game was launched and I had to try the demo for Telltale’s newest game. I was hot off enjoying Sam & Max Season 2 and seeing another franchise I loved, I had to see how it worked… and I was unimpressed. It wasn’t bad, but it just wasn’t as good as what I had just finished playing by the same developer. So I let it go as not worth the cash and walked away.
A few years later, I picked it up dirt cheap on gog.com. They were just starting to have summer and and winter sales to compete with steam, and frankly I decided why not for a few bucks. I have now taken the time to play the first of the four games in the collection, and while I’m satisfied with what I’ve played, I also kinda feel sorry that I took so long to play it. Right now, it’s a good game I have a hard time recommending because it’s only going to get harder and harder to get your hands on.
Sometimes a developer surprises you… for good or for bad. In this case, I was pleasantly surprised. When the original game came out, I was excited and wanted to play it as soon as I could. I walked away happy, but wanting more. Now there is more, and I had to come back to play it. Step in side with caution, however. This review is written like the expansion: assuming you played the original Among the Sleep. If you have, you are in for a nice little additional romp. If you are not, this review could be very SPOILERRIFFIC and I want to urge you to read the original review and consider the game based on that. You have been warned.
I do not think I need to tell anyone I know that I love the Persona games. I was introduced to the series by Persona 3 on the PS2 and I instantly adored it. I have since gotten my hands on all the games currently in the franchise and finished almost all of them. However, knowing this series was a spin-off drew my attention to a much larger series: Shin Megami Tensei. To this end, I have grabbed several older titles for the PS2, but seeing a new one coming out got me excited and at launch, I had to have this game.
Fast forward a few years and a few other portable RPGs and I decided it was time to take on this game. Over one-hunderd and ten hours later, I have finally put the game down. It was a bit longer then I had planned, but overall, this was a great throwback to old school dungeon scrolling I hope a lot more people didn’t miss.
I really hate launching battlecries like this… I really do… but at this point, I believe honestly and completely it is within the best interest of gamers in general that we we take as much direct control of the games we get our hands on as we can. The reason for this is we are officially dealing with a blocklist run by the I.nternational G.ame D.eveloper A.association, of which there is serious concern will be used as a black-list, as previously threatened by their founder, for what game devs will not get any coverage, leaving their games unknown and their livelihoods threatened. This is obviously preventing people within the industry from feeling safe to speak their minds on the issue. Simply put this situation in unacceptable, and it’s time we detooth it.