Do you remember the launch of the Wii? Back in 06/07, the machines were next to impossible to find, even as people were only buying it for a few of it's admittedly large launch line up. Ubisoft's own sword fighter Red Steel was among these games, but with the poor reputation it was earning, no one was interested. Fast forward to 2009 and Red Steel 2 came out promising to do much better between the add-on the Motion Plus it required and generally more effort. At the time I wasn't willing to take a risk on this game due to the fact that to play I would have to buy the new add-on to play and not being the biggest fan of westerns.
A few years later, however, I got ahold of the add-on for the controller for reasons that now escape me, and stumbled on a copy of this game still sitting on the shelf pretty cheap, so I decided "what the hell" and picked it up. Right now, I'm glad the game was cheap as it proved broken for me, making it the second broken game I have reviewed on this site. Step inside.
Extra Life 2015 draws ever nearer and with it, one of our best chances we as a global community of gamers has all year to do some real good for those who really need it. And we here at the Red Sector could not be more excited. This will be the first time we will be having a live gathering of between members of the site and friends who are ready to spend the night to eat, drink, and game to raise what we can for those who need it most. But I am getting ahead of myself.
Like I have said previously, Extra Life is a fund-raising event in which gamers from around the globe do their best to bring in as much as they can for the various hospitals of the Children's Miracle Network, and finish the drive with a 24 hour gaming marathon, many of which stream for their sponsors and fellow gamers to join them in celebrating just what this community is capable of doing for those around us, and here at the Red Sector, we welcome you to join us.
"In Soviet Russia, Game plays YOU!" I know this is an old joke, but after playing this abomination, I have to say it fits. I picked this game up a few months after finishing Amnesia: The Dark Descent. At the time, I began to feel the itch for something else that would leave me in that perfect state of dreading what might come next, but needing to see it and loving every second of the conundrum. It was around this time, I found this game on sale on GOG.COM and with the title page they offered, I decided to have a look. This trailer is the first thing I saw (courtesy of Gog.com):
That trailer convinced me I would absolutely have to play this game, and I would get a lot of the true survival horror thrill I was looking for... but as I said, this game played me like a damn fiddle... It took my cash and in return it was a chore to just play the 8 hours I demand before I review a game for you guys. Come on in and see why.
Well the day has arrived. Many people have been saying that Guild Wars 2 will eventually become a free-to-play game simply because that's the only way any new MMO survives. However, when it takes 3 years to do this, I really do have to wonder how much satisfaction these people can have in "being right." But it has come to pass as yesterday a news article announced that effective immediately, Guild Wars 2 no longer requires you to buy the game before you can play it.
Last year, I returned to this series, eager to enough to see what was next that I actually bought a physical of Wolfenstein: The New order at launch. I had a great time with the game, but the ending just left so much wanting. And while I would have liked an expansion to come out to explain that rather sour last note, instead, the inevitable expansion turned out to be a prequel. Knowing this, I still found myself wanting the new part of what I still hold as a very favored franchis, but I did not feel the same rush to pick it up I did the last time.
Then Quakecon rolled around and with it, a sale I could not resist and a next "must play this now" sitting in my virtual shelf. And as I walk away, I find myself a bit more annoyed with how this one started, but a lot more satisfied with how it ended. Please, step inside.
Before we begin this review, please keep in mind that is “ongoing.” While you can only install it as a whole game, it is being released in episodes without all of them being out yet. As such, this review will be updated as the others release and I play through them. Currently, this review covers the game with Books 1-3 out.
Once again, we delve into a title that I have quite a history with before we begin. Back when I was a senior in high school and graduating soon, I bought my first PC. Keep in mind, this is not the first PC that I owned… it was just the first one I bought completely on my own since my DOS based 486 was something I got help with the folks for when I was going into high school. But this one was special, as it was entirely my own doing. I had picked out a nice Pentium II by NEC and brought it home. Dubbing it Shodan, it was on this machine that I would be introduced to The Longest Journey, a point-and-click title with so much to it, it spanned 4 CDs, and to run anywhere near descent required you to install the whole thing to your hard drive.
So install, play, and finish this game I did… and when the sequel (Dreamfall) came out, I had that one as soon as I could get my hands on it too, but that one left me and every fan of the franchise it and the original had gained with a cliffhanger ending we would not see completed for over 8 years. Now, we are finally seeing the final chapter of the saga unfold… and it’s shaping up to bring the series to an epic conclusion.
I'm sure if this title grabbed you, you have heard the news by now. Site after site after site has been making news about how PlayPark had dropped their IP block on anyone in the western world and had an English version of the game ready to play. This sounded like amazing news, especially for those like me who have wanted just wanted to play the next installment of a franchise so held dear that an official release to it is a system-seller. (Indeed, I upgraded my PC for the launch of Phantasy Star Universe and bought both the DSi for Phantasy Star 0 and the PSP for Phantasy Star Portable so this is not an overstatement.) However, not knowing the company hosting it, I figured I had to do my research before I play, and as such, never got to. It seems PlayPark has restored the IP block.