This was a long time coming. When I first saw this game, I knew it was going to make it’s way into my collection and playtime eventually. The broken world with a promise of finding out what happened and a mysterious tower the trailers already forbid you from looking into had me hooked immediately. At this time I didn’t know or care what you played as… these mysteries had my attention. Add to this curiosity about how well the makers of Serious Sam could do with a puzzle game, and I wanted in. I'm not disappointed.
When I first heard of this game, I was in college and some buddies were finishing it up. At the time, it looked cool, but I made note of it for later, as I had much more on my PC I wanted to get to. But I never forgot the game, so when I found out the prequel games were coming out for PS2, I decided to start there, but that proved an utter mistake as I found the game used the strategy guide as an extra-expensive manual. Still, that did not mean I didn't want to play this one, so when I could get it on PSN, I jumped. Now, as I’ve finally played through the whole 90 hour adventure, I have to say… I’m glad I did, but I’m not to sure everyone should.
This one has been waiting a long time. When I first saw the trailers, I was enthralled. After all, I have always enjoyed creepy games and at the time, they were fairly few and far between. Still it wasn’t exactly rave review material when it came out and it was at a time when I still felt I could trust the reviewers, so I held back till it was on sale and when I did get my hands on it, I put it into my steam collection where it would reside till I felt ready to play.
Now when I pick my next game I generally do so by process of elimination via dice till I have reduced my choices to 10, but two weeks ago, those dice were not so kind to me. Still, this little title was among those games and promised to be something interesting… well, it at least lived up to that for a while, but this is not a game anyone really needs to play.
This is a game that has been “requested” by bot Max and friends of the site. And yes, requested does need the quotes. When I finished Deus Ex: Mankind Divided, I began to look over my list of games and warm up my dice to pick the next one, but this plan of action was not meant to be, as (admittedly playful) death threats began to appear in my personal facebook page from pretty much everyone involved. The motivation was simple… they wanted me to be ready for an eventual Borderlands 3. I still am not sure this preparation warranted such drastic actions, but the game was known to be fairly short, so I indulged them. Was it a good idea? Come on inside.
Tonight we have a look at the latest entry in a series I have been a fan of for a very long time. Unfortunately, we are also looking at perhaps the last game in the franchise for a good long while. And while I can point directly at Square and their behavior as to why this game failed, we are here to check out the game itself. And… well, it’s a tough one to call. I’m really not sure if I want to call this a swan-song or a train-wreck, as it seems to be equal parts of both.
Well, it was fun while it lasted, and we did plan to do it again, but…. that can not happen anymore. Changes Valve has made to the Steam Gift system have just rendered our yearly raffle impossible.
Almost anybody who grew up as a gaming nerd knows the story. You and a bunch of friends find a good day to gather together, be it in one of your basements, dorm rooms, or even first apartment, depending on how old you were at the time. There might be snacks. There might be a stereo playing background music. There might even be pre-set recordings based around the event to set the mood. But what would be there no matter what was always the same: a rulebook, a lot of character sheets, some dice, and a great time collectively telling a tale where each member of the group would take a hero through an adventure as told by the dungeon master (DM) who ran the game session everyone was excited to get started with.
That is the story of this game.