Phantasy Star Online 2 (PC) Review

Another game that has been a long time coming. In this case, however, the control of that time was not exactly in my hands. About eight and a half years ago, Phantasy Star Online 2 launched in Japan. Originally for PC, Sega promised it's Western audience the game was coming our way as well. We waited as it made its way to the Sony Playstation systems and even the Nintendo Switch, but only in Japan.

Some grew impatient and hacked their way in. In fact there is a fan-made launcher which will download, patch the translations in, and let English players play the Eastern version of the game that was made out of this need to play. But I held off. After all, I had plenty of other games to play that didn't require such measures. Still, that did not mean I had given up all hope, at least at first. But I couldn't have been happier when the game finally showed up at E3 in 2019. Now what was once just a pipe dream was finally making it's way over, and when it became available in May of 2020 on PC, I was playing literally day 1.

Now almost a year later and with just shy of 200 hours under my belt, Im hanging up my mouse on this game. And while I am annoyed with Microsoft for milking the end of the game's story (it's been done for a few years already in Japan, so releasing maybe an hour of content a month is kinda dumb), I also walked away happy with the game in total. I had a great time in general, playing tons of general content, all the story available at the time I started writing, and having seen the absolute end of the game. It's just a good time to move on.

Black Mesa (PC) Review

 

 

In 2004, Valve would release one of the biggest hits they every made: Half-Life 2. Not only was it the sequel to their first breakthrough title, but the engine behind it named "Source" was already doing things most modern games of the time could only dream of with muscle skeletons and light sources. But they also listened to a request of their fans to port the then 6 year old original game to this amazing new tech.... maybe just a bit too literally.

Valve's way to grant this wish was to take the maps, models, and graphics from the original game and just push them through the new engine with little effort to take advantage of what could be done, and the results were about as underwhelming as you would expect. But if you can count on the PC gaming community for one thing, it's to take what is and create what they wish out of it and to force a merge between Half-Life and Source to live up to the potential they saw would be no exception. Over the years, this game would be developed, releasing initially as an ever-developing mod for Half-Life 2. But eventually it would evolve into it's own complete remake. And now, after a decade and a half of the kind of love and passion only a fandom can produce, Black Mesa has been finished. And while some complain the game isn't true enough to the original level designs, it definitely hit the nostalgia mark as I played, nailing a lot of the set pieces I remembered playing through myself... maybe even some that would have been better left behind in the past. Step on inside.